# Microsoft Developer Studio Project File - Name="Doom" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Doom - Win32 Debug OpenGL !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Doom.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Doom.mak" CFG="Doom - Win32 Debug OpenGL" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Doom - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Doom - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "Doom - Win32 Release OpenGL" (based on "Win32 (x86) Application") !MESSAGE "Doom - Win32 Debug OpenGL" (based on "Win32 (x86) Application") !MESSAGE "Doom - Win32 Release NOASM" (based on "Win32 (x86) Application") !MESSAGE "Doom - Win32 Release OpenGL NOASM" (based on\ "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Doom - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # 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